Low app store rating? Turn complaints into a repair plan
Low app store rating? Group reviews by version and task, choose what to repair or answer, and check the released fix without promising a better score.
APPS
UX research and UI design come first, then native Swift and Kotlin or one cross-platform codebase — chosen by your product's hardest feature, not by habit. Then store publishing, ASO and install campaigns, so the app gets found after release.
You have an idea or a web product, and customers keep asking for an app.
The app exists, but users get lost in it, ratings are low, and nobody dares to touch the code.
It's live in the stores and nobody finds it — installs stop at friends and family.
Two separate apps for iOS and Android cost double and drift further apart with every release.
Entry point
Interviews, user flows and a clickable prototype — tested with real users before a line of code.
Figma · iOS · Android
Screens that feel native on iPhone and Android, a component library, motion and accessibility — ready for developers.
Existing apps
Where users get stuck, why ratings drop, what to redesign first — based on analytics, reviews and user tests.
Swift · SwiftUI
Apps that feel at home on iPhone, iPad and Apple Watch, with full access to Apple frameworks.
Kotlin · Jetpack Compose
Apps built for the whole range of Android devices, with deep OS and hardware integration.
Flutter · React Native · KMP
One codebase for iOS and Android when the product allows it — faster releases, one team.
App Store · Google Play
Developer accounts, review preparation, store listings and screenshots designed to convert — in every language.
Apple Ads · Google · Meta · TikTok
The first users and steady growth, measured by retention and in-app actions — not by downloads alone.
After release
Crash monitoring, updates for each new iOS and Android version, UX improvements driven by data.
What the app must do, for whom and in which markets; the feature list for the first release and the stack choice with written reasoning.
Interviews and user flows: how people will actually move through the app — before any pixels are drawn.
A clickable prototype in real users' hands; we fix the flow while changes still cost minutes, not sprints.
Screens for iOS and Android following Apple's and Google's guidelines, a component library, motion and accessibility — handed to developers in Figma.
A working build every sprint on your own phone through TestFlight and Google Play testing tracks.
API, payments, push notifications, CRM — and analytics events from day one.
Real devices and OS versions, performance, offline behaviour — and every screen checked against the design.
Listings, store screenshots, privacy details and review — then ASO and install campaigns in every language you sell in.
Crash monitoring, updates for each new iOS and Android version, and the next features chosen by analytics.
Native or cross-platform is an engineering decision, not a fashion. The honest matrix we use:
| ✓ | ✕ | |
|---|---|---|
| Swift / SwiftUI — native iOS | The best iPhone experience; full access to Apple frameworks — widgets, HealthKit, Apple Pay, Watch | iOS only — Android needs its own app |
| Kotlin / Jetpack Compose — native Android | The best Android experience; deep hardware and OS integration across device makers | Android only — iOS needs its own app |
| Kotlin Multiplatform | Shared business logic with a fully native interface on both platforms | Two interfaces still to build; a younger ecosystem |
| Flutter | One codebase and one design for iOS and Android; fast iterations; a consistent look | Heavy native features need platform bridges; larger app size |
| React Native | Teams with web and React experience; code shared with a web product | Graphics-heavy and animation-heavy apps |
| PWA (web app) | Testing demand cheaply; content, forms and accounts; no store review | Limited device access; no real presence in the stores |
We decide by the app's hardest feature, not by the average one.
Guide prices
Starting points. Platforms, features, integrations and design depth move the number; running costs — store accounts, backend, maintenance — go into the estimate too.
User scenarios and a clickable prototype tested on real people — before a single line of code.
from €1,350 per project
Design and development of the first version for iOS and Android — cross-platform or native.
from €5,000 per project
Developer accounts in your name, store listings in your markets' languages, store screenshots, review.
from €350 per project
The exact estimate comes after the brief and a look at your project — with reasoning, not a number from the air.
Starting prices for typical projects, excl. VAT. Ad budgets, licences, hosting and third-party services are paid separately, at cost.
We publish cases only with client consent and verified numbers. Until then — our method and checklists above are the most honest thing we can show.
Low app store rating? Group reviews by version and task, choose what to repair or answer, and check the released fix without promising a better score.
Trace a confusing app interface through a supported task. Separate unclear labels from failed actions, then check a small change before planning a redesign.
For an App Store rejection, find the cited issue, check review access and decide whether to reply, submit a new build or appeal before changing anything.
An idea, a prototype or an app that needs rescuing — we'll answer with a stack recommendation, a first-release scope and a timeline.
Scope runs from a single task to running the discipline end to end. Guide prices are above; the exact estimate comes after the brief and a look at your project.
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